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joe_norman
Sep 9

Alliance - 7

1 comment

Tank used: T95

To start I don´t like block missions because they force you to play "bad". By that I mean you either, with a HT, need to be in the front and place your self so enemys can hit you and hope that you can bounce the shots and that they dont switch to premium ammo. If you play with, like I did a TD, you need to get spotted so they can see you and shot at you.

Never mind all that. I had some problems with this mission at first because I didn´t had good tanks to block with besides the S.Conqueror and people know that this one is hard to penn in the turret. If they shoot it´s at the commander hatch and then they either penn or miss so no blocking there.

I desided to try with the T28 at first and this could work because it´s very hard at the front and bounce alot if you are top tier. However if you are bottom tier they will penn you pretty easy. Tried with this one so many games so that I finally had xp for the T95 and with this it was fairly easy, just keep some distance so they have a hard time hitting the commander hatch and you are home free. Even got it with honors.

Best of luck to you all

dean
Oct 14

Got this with the Chieftan with the ridiculous turret armour. It even bounced a fair bit of HE which certainly helped on the SEA server where people will switch to gold if they bounce one shell, and HE if the gold doesn't pen.

 

I tried it with the E3 initially but found the mobility lacking which made it difficult to be consistently in the right place. And the rain of HE shells made it very difficult.

 

FFS WG why does damage you block with your tracks not count in this mission????

New Posts
  • Dean Sorley
    Oct 27

    Had this one turned on and was not really going for it then got a patrol and spotter medal in the same game which also happened to be the first game in the string of 10. Jumped into the Lorr T8 arty and farmed confederate medals. Simpy remember which tanks you have shot and getting damage to 6 tanks is super easy. Confed farming in arty is a very easy way to get epic medals for missions.
  • dean
    Oct 14

    Decided to have a crack at this with the Grille 15. Have only done 2 battles, but already have 11.2k of the 30k required in the bank. Whacking an FV4005 for over 1500hp with a HE shell (and resulting fire) was a high 5 moment! Very confident that this tank will do the needed damage. I did think about the JPE but the flexibility of the turret, and much better overall mobility swung it to the Grille. Any tank you do well in would work, but I think this mission suits the stand off, huge alpha approach (you don't care about XP). You only need 4 pens to get the average damage required in the Grille. Fighting just behind HTs gives you plenty of HP to farm, and lets you move forward or back as you need to. You can also retreat behind your armour and pop out to shoot enemy hts on reload. Always understand where your next fallback fire position is and leave early, better to miss 1 potential shot and stay alive than to take 1 more and die as you are over-run. Pushing forward early in the game helps make sure you have space to fall back on. Look for spots with potential shots into 2 contested areas right from the start. The more your gun sings the easier it is. Don't expect to get this by bush camping and extreme long distance sniping. If you have not shot in 1 minute then you need to move to keep that gun in action.
  • dean
    Oct 14

    Damage is needed to 4 different tanks. High RoF, accurate and high pen on a mobile platform is preferred. I used E50 with 88mm gun, but I would also strongly consider using arty as well. Its very easy to switch targets once you have damaged a tank, and you can shoot at pretty much the whole map if you need to. Usually the stock guns have a faster aim time and RoF so they are the ones to use to get the maximum number of shots out. Possibly a Type 4/5 with HE rounds would work but they can be caught out if you need other tanks.